"We've found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches," DICE VP Kar Magnus Troedsson explained. To solve the issue, DICE has invested in new hardware and has deployed new "higher-performance" servers this week.
"In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue," he assured. "We are already seeing performance improvement with 64-player matches and expect this to continue."
"While the progress took longer than we would've liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place," he continued. "Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you."
Have you noticed an improvement in the Battlefield 4 gameplay performance as a result?
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